Virtual Production, it’s a thing…
Over the past 5 years, I have followed virtual production’s emerging development closely and developed my operating skills in tandem.
The real-time response and the versatility of Unreal Engine to adjust all the different components of a 3D scene to fit the creative is quite mind-blowing. As an operator, I can therefore effectively make changes live in the room or over a call to scenes, animation, and lighting to capture the vision of the creative as closely as required.
I have operated live with renowned directors George Miller and Jonathon Hensleigh and with VFX supervisors Andrew Jackson, David Nelson, and Chris Godfrey.
My experience using the Engine covers pre-vis, post-vis, VR scouting and experiences, LED wall productions (ICVFX) creating environments for live camera tracking with actors, and sim-trav 360s (simulated travel backgrounds for vehicles).